TetraVue receives new funding to bring 4D LiDAR technology to autonomous cars


TetraVue has received new investment to commercialize its long-range, high-resolution 4D LiDAR camera.

Founded in 2008, the California-based company has been focusing on the development of safer and more efficient technologies for different industries, ranging from autonomous vehicles, to manufacturing, engineering, robotics, and VR/AR applications in gaming and filming.

This new investment adds up to the company’s $10 million Series A funding from February, 2017, and will help Zarem and Bruce bring TetraVue’s 4D LIDAR technology to market for the fast-growing advanced driver assist systems (ADAS) and self-driving car markets.

TetraVue’s technology uses standard CMOS and CCD pixel technology which allows for lower risk, lower cost, and shorter time-to-market. The technology merges digital video with LiDAR technology by capturing multi-megapixel images at up to 30 frames per second with accurate depth for each individual pixel.

“Rather than serially scanning the environment as traditional LIDAR, TetraVue captures two megapixels of depth information instantly for each video frame,” said Dr. Bruce McWilliams.

The company claims this is the first 4D camera technology that captures real-time images with depth perception down to each pixel, and its technology provides 10x higher resolution, as well as 100x more real-time data that describes object location and motion in the surrounding environment than other current 3D technologies.

Initially, TetraVue will focus on the automotive market, and work with key partners to bring 4D LiDAR technology to market.

TetraVue will demonstrate its technology at the Consumer Electronics Show (CES) 2018 in Las Vegas, NV from January 9-12, 2018 in the Tech East Convention Center North Hall, Booth 9130.



About Author

João Antunes

IT and videogames are João's topics of interest since a very early age. Videogames, the Internet, game consoles and computers became his normal toys, as result of being the son of a journalist writing about the infancy of the Web, the games industry and hardware in general. Small game reviews published on the first Portuguese computer games magazine, back in the early 2000s ignited a passion – writing - he now pursues, along with his other interests: programming, web designing and hardware. Technology in general makes him tick.

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