Insta360 EVO shoots 360° or 180° 3D, and HoloFrame displays it on your smartphone without a headset

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Depending on who you ask, we could be living in a golden age of imaging technology, an era of solutions looking for a problem, or both. No matter where you fall on that spectrum, it’s clear that it’s a fascinating time for anyone interested in technologies that capture a visual representation of reality.

Which brings me to the Insta360 EVO, a $420 device that features two 180° cameras and a hinge. You can fold it to shoot 360° images at 18MP and 360° video at 5.7k. Or, you can unfold it to shoot 180° 3D stills at 180 MP, or 5.7k 180° 3D video.

The idea is that users will be able to capture 3D video that fills out a large part of the human field of view, making the video feel more immersive when experienced on compatible headsets like Oculus Go, Samsung Gear VR, and HTC Vive Focus. Insta360 says it should be relatively painless to view these videos, too, since the EVO capture device will connect wirelessly to the headset to display the data. If that’s not your style, you can also download for watching later.

Surprisingly, Insta360 is also selling a device for watching this 3D content on a smartphone without a headset–which could be a boon to those trying to show off their data in the field. The Insta360 HoloFrame is a simple-looking phone case that makes it possible to see 3D data with the human eye. Perhaps the most exciting detail is the price: $30. That’s much less expensive than Red’s HYDROGEN One smartphone, which offers similar functionality. It may not be as good, but it looks like it would do in a pinch.

For more information, check out Insta360’s official site here.

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About Author

SPAR 3D Editor Sean Higgins produces SPAR 3D's weekly newsletters for 3D-scanning professionals, and spar3d.com. Sean has previously worked as a technical writer, a researcher, a freelance technology writer, and an editor for various arts publications. He has degrees from Hampshire College in Amherst, Massachusetts and the University of Aberdeen in Scotland, where he studied the history of sound-recording technologies. Sean is a native of Maine and lives in Portland.

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